Even if everything can be entirely scripted in Unity, sooner or later different kind of tools has to be introduced to allow a better workflow when working with any kind game project (Well, atleast with the larger projects).
- One of my the tools I've created is the conversation system showing the video above. This tool allows anyone to create visual connection between "conversation nodes" that can easily be edited and saved to the prefabs of Unity themselves since every conversation-tree can be serialized. The system also supports plugins, allowing external connection to the rest of the game. Some of there plugins are visible in the drop-down windows in the video (eg. has_item, has_item_with_prop and so on).